Project Morpheus

At the 2014 Game Developers Conference, Sony finally revealed their very own virtual reality headset called “Project Morpheus”. Although it has been in the works and long rumored for quite some time, Shuhei Yoshida, president of Sony’s Worldwide Studio’s confirmed this well-kept secret earned it’s name just about a week ago. Well, I guess that explains why we haven’t heard of Project Morpheus until now!

Virtual reality headsets are soon becoming a thing of the present and in a big way. While the Oculus Rift is headed towards a more PC friendly market, Project Morpheus is built strictly for the PlayStation 4 console.The fact still remains that these two are categorical rivals. Geoff Keighley, host of Spike TV’s GameTrailers TV tweeted shortly after the announcement, “Developers who have used Project Morpheus tell me the fidelity of the image and experience is superior to Oculus Rift.” It looks like the Oculus Rift has some work to do.

Let’s take a look at the specs, shall we?

Project Morpheus offers a 5″ 1080p LCD display with a 90 degree field of view. Positional head tracking using inertial sensors in combination with the PlayStation Camera and full 360 degree tracking. Binaural audio technology developed by SCE and it connects via USB and HDMI.

Oculus Rift’s DK2 offers a 5″ 1080p OLED LCD display with a 100 degree field of view. Positional and internal head tracking using inertial sensors with an external camera that tracks infrared dots located on the headset. Full 360 degree tracking. No audio device is provided. Connects via DVI and HDMI to a control box then uses a power adapter to connect to an outlet.
UPDATE: DK2 is up for pre-order NOW

Palmer Luckey nor any other personnel from Oculus VR have made any official statements in regards to Sony’s release of Project Morpheus.